# Configuration file

general {
    # Server Sided! Cost increase can be, onebyone like in the old version or the current version the global, 'onebyone', 'global'.
    S:"Attribute Cost Increase"=global

    # Server Sided! Size of the Spawn area between random buildings. From default 100 blocks between each other and can be reduced till 20 for more frequent spawns! (from 100 to 20)
    I:"Blocks Between Random Buildings"=100

    # Server Sided! If 'true' Buildings will spawn, if 'false' then they will never spawn.  (may reduce lag if false)
    B:"Building Spawn Check"=true

    # Server Sided! If 'true' the server will print informations like how much TP gained the players and so you will be able to search hackers or rule breakers
    B:"Debug Info"=false

    # Server Sided! Destruction Power of Energy Attacks like Ki or Ninjutsu. From 1 to 10 where 1 will get players less lag but ugly explusions and 10 will get players probably the best look but with the most lagg. (lower number will reduce lag)
    I:"Energy Attack Destruction Power"=4

    # Server Sided! If 'true' then the current Energy Regeneration Over Time will be used, If 'false' then no Energy Regenartion will be made. (may reduce lag if false)
    B:"Energy Regen"=true

    # Server Sided! Energy Rate can be, 'normal', 'slow', 'fast','faster'.
    S:"Energy Regen Rate"=normal

    # Server Sided! Exp gain can be, from few to more in order , 'slowest', 'slower', 'slow', 'normal', 'fast', 'faster', 'fastest', 'forfun'.
    S:"Expiriance Gain"=normal

    # Server Sided! If 'false' then Explosion Griefing is on, If 'true' then its off. (may reduce lag if true)
    B:"Explosion Griefing Off"=false

    # Server Sided! If 'true' then the current Health Regeneration Over Time will be used, If 'false' then no Health Regenartion will be made. (may reduce lag if false)
    B:"Health Regen"=true

    # Server Sided! Health Regen can be, 'normal', 'slow', 'fast','faster'.
    S:"Health Regen Rate"=normal

    # Client Sided! If 'true' the you wont see hairs when someone wears a helmet (except DBC scouters)
    B:"Hide Hair When Helmet On"=false

    # Server Sided! If 'true' NPCs will go through a Check for every player, to make sure they spawned, if 'false' then no check.  (may reduce lag if false)
    B:"NPC Spawn Check"=true

    # Server Sided! If 'false' then the current 'no energy charge only release' will be used, If 'true' then the one key press and hold (C) charge will be available. (may reduce lag if false)
    B:"Old Energy Charge"=false

    # Server Sided! Energy Charge Rate can be, 'normal', 'slow', 'fast'.
    S:"Old Energy Charge Rate"=normal

    # Server Sided! If 'true'(default) the PKer will suffer from alignment change depending on the one who was killed what alignment had at the time.
    B:"Player Kill Alignment Changing"=true

    # Server Sided! If 'true' then the size of the players will change depending on the attributs as planned, If 'false' then the size of the players will remain the Minecraft default (2 block height and 1 block width)
    B:"Player Size Change"=true

    # Server Sided! If 'true' then the current Power Release will be used with percetage from 0-200%, If 'false' then the power will be always at 100%. (may reduce lag if false)
    B:"Power Release"=true

    # Server Sided! Function not available yet, Don't Change!
    S:SSC=empty

    # Server Sided! Function not available yet, Don't Change!
    S:SSURL=empty

    # Server Sided! Function not available yet, Don't Change!
    S:SSURL2=empty

    # Server Sided! If 'true' then Safe Zones around main NPCs will be enabled, If 'false' then Safe Zones will be disabled. (may reduce lag if false)
    B:"Safe Zones Enabled"=true

    # Server Sided! Tp gain can be, from normal to themost in order , 'normal', 'more', 'evenmore', 'themost', 'forfun'.
    S:"Training Point Gain"=normal
}


